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View compareGMT: The Gathering Storm, Prequel to A World at War, Board Game
GMT: The Gathering Storm, Prequel to A World at War, Board Game
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Description
Description
Brand: GMT Games
Gathering Storm, both a game in its own right and a prequel to GMT's A World at War, covers the period from 1935 to the outbreak of World War II, whenever that might be. Like A World at War, Gathering Storm, simulates the military, economic, political, diplomatic, research and production preparations for the Second World War, allowing the players to explore what might have happened. Gathering Storm, can be played as a separate game in a single session, with its own victory conditions, but A World at War players will want to press on and see how the war they have created plays out. While using different mechanics, Gathering Storm's structure is consistent with A World at War and allows for a seamless transition to whatever alternate war the players planned - or stumbled into.
Features:
- "Gathering Storm", both a game in its own right and a prequel to GMT’s "A World at War", covers the period from 1935 to the outbreak of World War II
- Like "A World at War", "Gathering Storm" simulates the military, economic, political, diplomatic, research and production preparations for the Second World War, allowing the players to explore several "What if?" scenarios.
- "Gathering Storm" can be played as a separate game in a single session, with its own victory conditions, but "A World at War" players will want to press on and see how the war they have created plays out.
- While using different mechanics, the structure of "Gathering Storm" is consistent with "A World at War" and allows for a seamless transition to whatever alternate war the players planned - or stumbled - into.
- "Gathering Storm" is a must-buy for any committed "A World at War" player and an excellent - if possibly dangerously time consuming - introduction to the "A World at War" universe.
Safety & Compliance
Safety & Compliance
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