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View compareChurchill: Big Three Struggle for Peace
Churchill: Big Three Struggle for Peace
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Description
Description
Brand: GMT Games
Churchill is a three player game of Coop-etiion where the players must cooperate to win World War II, while at the same time achieving a superior post war position over your allies. If the players collectively fail to defeat the Axis the Allies lose, but if the Axis are defeated, there is a victor of the peace that follows. There is also a two player and solo variant. Churchill is NOT a wargame, but a political conflict of cooperation and competition. While the game focuses on 10 of the historical conferences from 1943 till the end of the war these and much of this design should not be taken literally. Before and after each conference small groups of advisors and senior officials moved between the Allied capitals making the deals that drove the post war peace. Each conference sees one of a group of issues nominated for inclusion in the conference. The issues categories are: Theater leadership changes, directed offensives, production priorities, clandestine operations, political activity, and strategic warfare (A-bomb). Each of the historical conference cards independently puts some number of issues such as directed offensives or production priorities metaphorically put on the table, while the players nominate an additional 7 issues. COMPONENTS One 22"x 34" Mounted Mapboard One full-color die-cut countersheet Three Player Aid Cards One 10-sided die Rules of Play Manual Cards, Blocks, Tokens One sticker sheet Six 6-sided dice
Features:
- Churchill is a three player game of Coop-etion where the players must cooperate to win World War II, while at the same time achieving a superior post war position over your allies.
- The players in the game take on the roles of Churchill, Roosevelt, or Stalin as they maneuver against each over the course of six Conferences that determine who will lead the Allied forces, where those forces will be deployed, and how the Axis will be defeated.
- The player whose forces collectively have greater control over the surrendered Axis powers will win the peace and the game.
- If the players collectively fail to defeat the Axis the Allies lose, but if the Axis are defeated, there is a victor of the peace that follows.
Safety & Compliance
Safety & Compliance
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