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#88 w/War Comes Early

#88 w/War Comes Early

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Regular price $70.28
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Description

Brand: Decision Games

World at War #92 - Narvik, 1940 (Game Edition)<br><br> Narvik 1940 is a two-player wargame of low to intermediate complexity that simulates the battles around Narvik, Norway, in 1940. To control complexity and present an overall force commander's view of the battle, the game uses a tactically scaled map and units of maneuver coupled with an operationally scaled turn length. The Allied player is normally on the offensive, trying to clear the Germans from the Narvik area, but the German player has opportunities for counterattacks. The game starts in mid-April, after the Germans seized control of Narvik and just as the Allies have made their initial landings to begin their counteroffensive. <br><br> Narvik 1940 models a battle fought in Arctic conditions with extremes of weather and long daylight hours. There was a chaotic command system on the Allied side and an overextended force on the German. Rules which might seem odd for other European battlefields are designed for this specific situation. Also, the rating of units as elite and non-elite is relative. Units involved would have been considred above average by World War II standards, but here we are talking about the most extreme elites. So, strap on your skis and be prepared for Narvik 1940! <br><br> Each hex on the map represents 1.5 miles or 2.4km. Each game turn represents one week. Units of maneuver are platoons to battalions representing from 50 to 1000 men. Air units represent a variable number of sorties. <br><br> Includes: <br> - 22 x 34 inch map <br> - 176 5/8 inch counters <br> <br> Players: 2 <br> Product Part Number: WW92

Features:

  • Narvik, Norway. 1940. Germany has recently taken control of an area of strategic importance to the Allies.
  • Modeling a battle fought in Arctic conditions, this scenario includes rules that would seem out of place in other European scenarios.
  • With rules for extreme weather and long daylight hours, players will need to stay cautious of troop and logistical movements.
  • Map hexes each represent 1.5 miles / 2.4 kilometers. Each game turn reprsents one week.
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